
But Billiard wasn't done there, there was actually a second Wii tablet with its own lineup of games. Last month, Billiard implemented third party encryption and alongside it, emulated uDraw Tablet support. Notable Changes ¶ 5.0-10163 - Implement "Drawsome" tablet by Billiard ¶

As always, users who want to try these features can download the latest development builds on the download page or use the auto-updater to get a new dev build every month automatically. With that out of the way, it's time to get to this May's Notable Changes.

Some of these issues are close to being resolved while others haven't even been investigated yet.Īll we can ask of users is to continue using the latest development builds, continue reporting bugs, and be patient with the next release. There are dozens, if not over a hundred of these little issues that just take time and effort to address. Whether it's a game like Ed, Edd, & Eddy: The Mis-Edventures hanging on a loading screen or audio being broken in Resident Evil 2. Since Dolphin 5.0, there have been a lot of minor and major regressions that haven't been fully worked out yet. Unfortunately, we have to announce that we aren't especially close to a release right now.Ī release build is about more than just having exciting features, it's meant to be stable, reliable, and highly compatible. After all, Dolphin 5.0 launched nearly three years ago and lacks features like Ubershaders, Bluetooth Passthrough, Hybrid XFB, Emulated Motion Plus. Everyone wants to know when Dolphin 6.0 is coming. These big features all hitting together seems to have brought up a talking point in the community would be irresponsible to ignore. I attached a screenshot of what the failed card sync looks on my end.The past few months have been quite hectic with a slew of gigantic changes requiring lengthy articles alongside them. Has anyone had this issue in the past? Or does any solution come to mind? No hiccups occurred in any capacity with memory cards, and I was able to host a second game with no issues since I wanted to pinpoint the issue. For settings on my end, my port was forwarded A-Okay, and everyone's connections were stable throughout the game. The other two friends reported zero issues with Netplay, and my Google-fu has failed me so far. I even gave him my memory card to no avail.

He has tried a full reinstall of the current beta available (5.0-14790), checked that his ISO wasn't corrupted, and his memory card was working properly. The friend who had issues downloading would disconnect on my end, but still have the dialog open on his end as if he were still in my party.

I invited my three friends and only two were able to download my memory card to have proper sync. I had Sync Saves, Sync Gecko/AR Codes, Write Save Data, and Strict Settings Sync used for playing. Hello, I'm having an issue with a specific friend joining my Netplay session for Mario Party 5.
